This isn't a compatibility issue per se. It's not going to add to anything by fixing this as the compatibility is already there.
It's a bug in the DirectX Emulation which requires fixing. The compatibility is already there, just broken. This method for DirectX has been in place since Vista.
I suspect as stated earlier that these issues like this are being obscured by less technical and more cosmetic issues being repeated over and over again to Microsoft via feedback.
It really does seem as if something fixable has been overlooked when the DX libraries were modified in Windows 8.
thank you for saying this, so I didn't have.
to reinforce it, so people aren't confused by the myth of older software. The compatibility with older versions of Directx IS SUPPORTED, Backwards Compatible, Just like it is on Windows7 and Vista, thus Directx newest version is backwards compatible with older versions.
The Problem on Windows 8 is that somewhere , they botched it up, which is why the games run, but at an inplayable framerate, the previous releases of Directx.
When I see comments like, "its time to move on", when in fact Microsofts directx IS backwards compatible and is ALREADY supported in this release, is really saying, Yes, your NEW software is broken you should just ignore the problem.
Would someone have made taht comment regarding the MOUSE GLITCH in Windows8 that needed to be corrected? Or in fact any other flaw in WIndows8?
Its a flaw inthe software, not a progression in development that is the cause.
The question is, Will microsoft choose to address and fix the problem in a future release, as it is a known flaw, or will they choose to THEN decide to NOT support previous versions of DirectX in the Upcoming Directx12?
MY feelings regarding these older games and directx support would be different if they were all crashing and breaking, but they aren't, they just happen to run in SSSSSSSSSLLLLLLLLLLLOOOOOWWWW MMMMMOOOOOOOOTTTTTTIIIIIIOOOOOONNNNN.
And if a 15 to 10 to 5year old game made on OPEN GL doesn't break and runs at speed, that reinforces the need for Microsoft to correct their current release of Directx.
I will concurr with Mike above that the Compatibility of Older games on Windows setups has been most impressive.
I remember a time when a minor update in an OS could crash a game within 6 months to a year of purchase.
So one cannot ignore how remarkable it is that I can run 20 year old games on a current Windows setup.
Now with regards to Microsoft Directx games.. I would just like to run them at speed