It sounds like you downloaded it. Thank you for testing, thats all I can say and I VERY MUCH appreciate your attempt to help out
The game follows Directx 8.1 guidelines, which is fully backwards compatible with 9, 10 and 11.
GT Legends uses Directx9, And I can play it flawlessly with a full field of cars. As well as many other sims

I can also port GT legend cars and tracks to derby game.
On a windows95 computer I can easily play a full field of 24 cars, and on Windows7, well it handles it with ease, especially compared to Vista which is a processor hog. But Vista still can do the job.
I can port complex high detailed 3d models from Flatout, or use very very low poly 3d models.
Its not the coding, or the modelling, well, yeah, the modeling if I used high detail on an P4 or older will take a bit to load or I can use up the memory of an old Windows2000 computer.
I test with all computers, and when I added 1400 more cars and 48 more tracks to the game, all the old computers could easily handle it.
I now have this game running on Linux, and am directing some of my more technical friends in that direction, and warning others that if they get Windows8 , this game is unlikely to run on the new OS at any playable framerate, so keep your old computer or Operating system handy if you want to continue to play this game and enter our tournaments.
I really want to sort this out, just for the reason taht there is no good reason that it shouldn't run at full speed.
Just some poor coding in Windows8 Directx support that they changed from the previous versions.
I host online derbies and racing, the game is very optimised for online action. Well thought out and it uses Directx ports for UDP data transfer. Its alot of fun. And now its a challenge for me to get keep looking for the windows8 solution, its out there and when other games that run slow find there solutions, mine won't be far behind.
