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How to Determine Currently Installed NVIDIA Graphics Display Driver Version in Windows
How to Determine Currently Installed NVIDIA Graphics Display Driver Version in Windows
Latest Available NVIDIA Drivers:
- NVIDIA GeForce Game Ready Driver Version 441.41 (November 26)
- NVIDIA Studio Driver Version 441.28 (November 18)
- NVIDIA GeForce Creator Ready Driver Version 419.67 (March 20)

NVIDIA GRAPHICS FIRMWARE UPDATE TOOL FOR DISPLAYPORT 1.3 AND 1.4 DISPLAYS
Version: 1.0
Release Date: 2018.06.04
Operating System: Windows 8.1 64-bit, Windows 7 64-bit, Windows 10 64-bit, Windows 8 64-bit
NVIDIA GRAPHICS FIRMWARE UPDATE TOOL FOR DISPLAYPORT 1.3 AND 1.4 - Windows 10 Forums
Version: 1.0
Release Date: 2018.06.04
Operating System: Windows 8.1 64-bit, Windows 7 64-bit, Windows 10 64-bit, Windows 8 64-bit


NVIDIA GeForce GAME READY DRIVER (WHQL)

Version: 441.41
Release Date for Desktops and Notebooks: November 26, 2019
In Device Manager: 26.21.14.4141
Game Ready Driver Release Notes (v441.41) (PDF)
Control Panel User's Guide (PDF)
Release Date for Desktops and Notebooks: November 26, 2019
In Device Manager: 26.21.14.4141
Game Ready Driver Release Notes (v441.41) (PDF)
Control Panel User's Guide (PDF)

Release Highlights:
Software Module Versions
Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver teamis working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
Game Ready for Halo: Reach
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Halo: Reach. In addition, this release also provides optimal support for the Quake II RTX v1.2 update which provides exciting quality enhancements for ray tracing and textures.
Image Sharpening Support for Vulkan and OpenGL
Last month, we introduced a new NVIDIA Control Panel Image Sharpening feature that enables GeForce gamers to improve clarity and sharpness in DirectX titles, and to easily upscale and sharpen. With this new Game Ready Driver, this feature is also now available for OpenGL and Vulkan games. To enable Image Sharpening, open NVIDIA Control Panel and select Manage 3D Settings -> Image Sharpening.
Learn more in our Game Ready Driver article here.
New Features and Other Changes
The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.
Fixed Issues in this Release
As with every released driver, version 441.41 WHQL of the Release 430 driver has open issues and enhancement requests associated with it. This section includes lists of issues that are either not fixed or not implemented in this version. Some problems listed may not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others may have workaround solutions.
For notebook computers, issues can be system-specific and may not be seen on your particular notebook.
Windows 10 Issues
Software Module Versions
- nView - 149.77
- HD Audio Driver - 1.3.38.21
- NVIDIA PhysX System Software - 9.19.0218
- GeForce Experience - 3.20.1.57
- CUDA - 10.2
- Standard NVIDIA Control Panel - 8.1.940.0
- DCH NVIDIA Control Panel - 8.1.956.0
Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver teamis working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
Game Ready for Halo: Reach
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Halo: Reach. In addition, this release also provides optimal support for the Quake II RTX v1.2 update which provides exciting quality enhancements for ray tracing and textures.
Image Sharpening Support for Vulkan and OpenGL
Last month, we introduced a new NVIDIA Control Panel Image Sharpening feature that enables GeForce gamers to improve clarity and sharpness in DirectX titles, and to easily upscale and sharpen. With this new Game Ready Driver, this feature is also now available for OpenGL and Vulkan games. To enable Image Sharpening, open NVIDIA Control Panel and select Manage 3D Settings -> Image Sharpening.
Learn more in our Game Ready Driver article here.
New Features and Other Changes
- Image Sharpening is now supported on OpenGL and Vulkan applications.
Image Sharpening (set from the NVIDIA Control Panel->Manage 3D Settings page) increases thelevel of sharpness, detail, or clarity of images in games and applications.
Note: As with all 3D settings in the NVIDIA Control Panel, you can enable Image Sharpeningglobally, or selectively enable/disable per game as needed (using the Program Settings tab). - Added support for the following GPUs
- GeForce GTX 1660 SUPER
- GeForce GTX 1650 SUPER
- Version 441.12 introduced security updates for driver components.See the NVIDIA Security Bulletin 4907 for details.See also the section “Driver Security” on page 14 for actions to take to mitigatevulnerabilities.
- Added support for CUDA 10.2.
- Added support for new LG TV G-SYNC compatible monitor.
- Added Image Sharpening control to the NVIDIA Control Panel->Manage 3D Settings page.Increases the level of sharpness, detail, or clarity of images in games and applications.
Note: As with all 3D settings in the NVIDIA Control Panel, you can enable Image Sharpeningglobally, or selectively enable/disable per game as needed (using the Program Settings tab). - Added Ultra Low Latency G-SYNC+ V-Sync feature
Provides tear-free, low-latency gaming using G-SYNC displays. To enable, set Low Latency Modeto Ultra, turn on V-Sync, and enable the G-SYNC display. - Added support for ReShade filters within GeForce Experience
- Added support for windowed G-SYNC for OpenGL and Vulkan-based applications.
- Added support for HDMI 2.1 VRR.
- Fixed flashes or frame drops in several Notebook models when running G-SYNC in the lowerof the two system refresh rates.
- Adds support for new G-SYNC compatible monitors
The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.
Fixed Issues in this Release
- [SLI][Red Dead Redemption 2][Vulkan]: The benchmark may crash while running in Vulkan mode with SLI enabled and using Ultra graphics settings. [200565367]
- [Red Dead Redemption 2][Vulkan]: Stalling occurs on some systems with 4-core and 6-core CPUs. [2752394]
- [Shadow of the Tomb Raider]: The game may crash when launched in DirectX 12 mode. [200566997]
- [Forza Horizon 4]: "Low streaming bandwidth" error may occur after extended gameplay. [2750515]
As with every released driver, version 441.41 WHQL of the Release 430 driver has open issues and enhancement requests associated with it. This section includes lists of issues that are either not fixed or not implemented in this version. Some problems listed may not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others may have workaround solutions.
For notebook computers, issues can be system-specific and may not be seen on your particular notebook.
Windows 10 Issues
- [V-Sync]: V-Sync does not work. [2719115]
- [Forza Motorsport 7]: Game starts to stutter after racing a few laps [2750611]
- [Grand Theft Auto V]: The game frequently crashes.
NVIDIA is working with the application developer to resolve the issue.
NVIDIA Studio DRIVER (SD)

Version: 441.28
Release Date for Desktops and Notebooks: November 18, 2019
In Device Manager: 26.21.14.4128
NVIDIA Studio Driver Release Notes (v441.28) (PDF)
Control Panel User's Guide (PDF)
Release Date for Desktops and Notebooks: November 18, 2019
In Device Manager: 26.21.14.4128
NVIDIA Studio Driver Release Notes (v441.28) (PDF)
Control Panel User's Guide (PDF)

Release Highlights:
Software Module Versions
NVIDIA Studio Drivers provide artists, creators and 3D developers the best performance and reliability when working with creative applications. To achieve the highest level of reliability, Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond.
Applications
Provides optimal support for the upcoming releases of top renderers including Chaos Group's VRay GPU Next and Blender 2.81 which support RTX-accelerated ray tracing.
Application SLI Profiles
Added or updated the following SLI profiles:
The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.
Fixed Issues in this Release
As with every released driver, version 441.28 WHQL of the Release 430 driver has open issues and enhancement requests associated with it. This section includes lists of issues that are either not fixed or not implemented in this version. Some problems listed may not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others may have workaround solutions.
For notebook computers, issues can be system-specific and may not be seen on your particular notebook.
Windows 10 Issues
Software Module Versions
- nView - 149.77
- HD Audio Driver - 1.3.38.21
- NVIDIA PhysX System Software - 9.19.0218
- GeForce Experience - 3.20.1.57
- CUDA - 10.2
- Standard NVIDIA Control Panel - 8.1.940.0
- DCH NVIDIA Control Panel - 8.1.956.0
NVIDIA Studio Drivers provide artists, creators and 3D developers the best performance and reliability when working with creative applications. To achieve the highest level of reliability, Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond.
Applications
Provides optimal support for the upcoming releases of top renderers including Chaos Group's VRay GPU Next and Blender 2.81 which support RTX-accelerated ray tracing.
Application SLI Profiles
Added or updated the following SLI profiles:
- Star Wars Jedi: Fallen Order
- Added support for CUDA 10.2.
The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.
Fixed Issues in this Release
- [Avid Media Composer][OpenCL][OpenGL]: The OpenGL/OpenCL driver may hang whenexiting the application. [2690096]
- [V-Ray][OptiX]: Performance regression with V-Ray rendering.[2740159]
- [IRay]: Some applications using IRay crash when used in a multi-GPU configuration.[2754968]
- [OptiX]: OptiX unable to select GPUs for use when all GPUs in the system are in TCC mode[2722686]
- [OptiX]: Applications built against OptiX SDK 7.0.0 throw error message when usingOptixBuildInputTriangleArray:
reTransform. [2742029]
- [OptiX denoiser]: Errors occur when using the denoiser and specifying Color + Albedo +Normals.
- [OptiX denoiser]: The Alpha-denoising path does not support blend mode. [2727732]
- [OptiX denoiser]: OptiX errors occur when specifying Normals + Albedo for input. [2712572]
- [OptiX]: noinline function calls do not use custom ABI. [2631716]
- [OptiX]: denoiser device handling preempts user control. [2647842]
- [OptiX denoiser]: OptiX denoiser produces small color values for black pixels and zero alpha.[2545368]
- [Red Dead Redemption 2][Vulkan][Maxwell GPUs]: Geometry corruption occurs on some Maxwell GPUs. [2744709]
- [Red Dead Redemption 2][Vulkan]: G-SYNC disengages when disabling V-Sync on the game. [2740479]
- [The Surge 2] VULKAN_ERROR_DEVICE_LOST when using driver version 440.97. [2739146]
- [Quake 3 Arena]: Colors in the game become washed out when set to 16-bit color. [2738607]
- [HDR]: HDR black levels are grey on LG OLED55C9. [2738708]
- [CS:GO]: The game experiences performance drops in certain CPU-limited cases. [2682973]
As with every released driver, version 441.28 WHQL of the Release 430 driver has open issues and enhancement requests associated with it. This section includes lists of issues that are either not fixed or not implemented in this version. Some problems listed may not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others may have workaround solutions.
For notebook computers, issues can be system-specific and may not be seen on your particular notebook.
Windows 10 Issues
- [Alchemist]: The application crashes when either changing the display resolution or switchingto another display with a different resolution. [2732353]
To workaround, avoid changing the resolution, or disconnecting from or connecting to an externaldisplay with the application opened. - [Resolve]: The application may crash during timeline playback when using Blackmagic RAWCODEC media. [2753421]To address this issue, roll back the NVIDIA Driver to version 436.48.
- [Battlefield V][G-SYNC][HDR]: When G-SYNC and HDR are enabled, the game cannot bemaximized to full-screen after being minimized to the taskbar. [200558314]
- [Grand Theft Auto V]: The game frequently crashes.[2703155]
NVIDIA is working with the application developer to resolve the issue.

NVIDIA Creator Ready Driver (CRD)

Version: 419.67
Release Date for Desktops and Notebooks: March 20, 2019
In Device Manager: 25.21.14.1967
Creator Ready Driver Release Notes (v419.67) (PDF)
Control Panel User's Guide (PDF)
Release Date for Desktops and Notebooks: March 20, 2019
In Device Manager: 25.21.14.1967
Creator Ready Driver Release Notes (v419.67) (PDF)
Control Panel User's Guide (PDF)

Release Highlights:
What’s New in Version 419.67 WHQL
Creator Ready Driver releases are timed to key creative application updates, ensuring the best compatibility and performance for those who depend on PCs for their creative work.
Creator Ready
Provides the optimal experience for Autodesk Arnold, Unreal Engine 4.22, REDCINE-X PRO, Adobe Lightroom, and Substance Designer by Adobe
Performance
Increases performance in popular creative applications vs. the previous driver branch.
Here are some examples of measured gains:
GeForce RTX 2080
Added or updated the following 3D Vision profiles:
The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.
Fixed Issues in this Release
As with every released driver, version 419.67 WHQL of the Release 418 driver has open issues and enhancement requests associated with it. This section includes lists of issues that are either not fixed or not implemented in this version. Some problems listed may not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others may have workaround solutions.
For notebook computers, issues can be system-specific and may not be seen on your particular notebook.
Windows 10 Issues
What’s New in Version 419.67 WHQL
Creator Ready Driver releases are timed to key creative application updates, ensuring the best compatibility and performance for those who depend on PCs for their creative work.
Creator Ready
Provides the optimal experience for Autodesk Arnold, Unreal Engine 4.22, REDCINE-X PRO, Adobe Lightroom, and Substance Designer by Adobe
Performance
Increases performance in popular creative applications vs. the previous driver branch.
Here are some examples of measured gains:
GeForce RTX 2080
- Up to 13% in Blender Cycles
- Up to 9% in Adobe Photoshop CC
- Up to 9% in Adobe Premiere Pro CC
- Up to 8% in CINEMA 4D
Added or updated the following 3D Vision profiles:
- Devil May Cry 5 - Not Recommended
- Total War: Three Kingdoms - Not Recommended
- nView - 149.34
- HD Audio Driver - 1.3.38.13
- NVIDIA PhysX System Software - 9.19.0218
- GeForce Experience - 3.18.0.92
- CUDA - 10.1
The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.
Fixed Issues in this Release
- [DaVinci Resolve]: Performance drop occurs. [2532482]
- [Ghost Recon: Wildlands][Ansel]: The game experiences low performance andstuttering and then crashes when using Ansel. [2515076]
- [HDR][Far Cry:New Dawn DirectX 11]: Desktop brightness and color getsoverexposed with ALT + TAB when Windows HDR is disabled and in-game HDR isenabled. [200495279]
- [Total War: Warhammer 2]: Poor performance when using antialiasing. [2506465]
- [Adobe]: Artifacts may appear in Adobe applications (fixed for single-GPU case).[2533911]
- [Apex Legends]: Screen gets corrupted when switching from windowed mode to fullscreen mode when Windows HDR is enabled.[2523309]
- [GeForce Experience]: Parts of the screen are cut off when recording video withShadowplay. [2517587]
- [Turing][Star Citizen]: The game flickers and then crashes to the desktop. [2518104]
- [GeForce GTX 980]: NVAPI calls take a large amount of CPU time. [2418933]
- [Titan RTX]: Graphics card rises about 20 degrees Celsius when running NVLINKcommand to enable TCC mode. [2504836]
- [GeForce RTX 2080][Notebook][Resolume Arena 6]: The game exhibits slowperformance. [2511725]
- [GeForce RTX 2070]: With two monitors connected and active, the second monitorflickers. [2517103]
As with every released driver, version 419.67 WHQL of the Release 418 driver has open issues and enhancement requests associated with it. This section includes lists of issues that are either not fixed or not implemented in this version. Some problems listed may not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others may have workaround solutions.
For notebook computers, issues can be system-specific and may not be seen on your particular notebook.
Windows 10 Issues
- [SLI][Adobe]: With SLI enabled, artifacts may appear in Adobe applications. [2533911]
- [SLI][HDR][Tom Clancy's The division II]: The game screen becomes unresponsive orgoes blank when in-game HDR options are toggled. [200496967]
- [ARK Survival]: Multiple errors and then blue-screen crash may occur when playingthe game. [2453173]
- [Shadow of the Tomb Raider][Ansel]: Invoking Ansel in the game causes the game toslow down or crash. [2507125]
- [Ghost Recon Wildlands]: The game crashes when accessing the inventory menu.[2404783]
- Random desktop flicker occurs on some multi-display PCs [2453059]
Last edited by a moderator:
My Computer
System One
-
- OS
- Windows 8.1 Pro RTM x64
- Computer type
- PC/Desktop
- System Manufacturer/Model
- Dwarf Dwf/11/2012 r09/2013
- CPU
- Intel Core-i5-3570K 4-core @ 3.4GHz (Ivy Bridge) (OC 4.2GHz)
- Motherboard
- ASRock Z77 Extreme4-M
- Memory
- 4 x 4GB DDR3-1600 Corsair Vengeance CMZ8GX3M2A1600C9B (16GB)
- Graphics Card(s)
- MSI GeForce GTX770 Gaming OC 2GB
- Sound Card
- Realtek High Definition on board solution (ALC 898)
- Monitor(s) Displays
- ViewSonic VA1912w Widescreen
- Screen Resolution
- 1440x900
- Hard Drives
-
OCZ Agility 3 120GB SATA III x2 (RAID 0)
Samsung HD501LJ 500GB SATA II x2
Hitachi HDS721010CLA332 1TB SATA II
Iomega 1.5TB Ext USB 2.0
WD 2.0TB Ext USB 3.0
- PSU
- XFX Pro Series 850W Semi-Modular
- Case
- Gigabyte IF233
- Cooling
- 1 x 120mm Front Inlet 1 x 120mm Rear Exhaust
- Keyboard
- Microsoft Comfort Curve Keyboard 3000 (USB)
- Mouse
- Microsoft Comfort Mouse 3000 for Business (USB)
- Internet Speed
- NetGear DG834Gv3 ADSL Modem/Router (Ethernet) ~4.0 Mb/sec (O2)
- Browser
- IE 11
- Antivirus
- Avast! 8.0.1497 MalwareBytes 1.75.0.1300
- Other Info
-
Optical Drive: HL-DT-ST BD-RE BH10LS30 SATA Bluray
Lexmark S305 Printer/Scanner/Copier (USB)
WEI Score: 8.1/8.1/8.5/8.5/8.25
Asus Eee PC 1011PX Netbook (Windows 7 x86 Starter)