Solved All sound fades until loud sound is played USB headset.

Wuzzin

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All sound from the PC fades out over the course of ~2 seconds only to instantly return when a new (loudish) sound is made. It almost feels as if the headset is raising its baseline of noise after a bit and things the normal sounds are just nothing until a loud sound comes in and makes it realize there is still noise to be played. Best way to describe it is having poor thresholds set to a VoIP voice detection, you make a loud noise and it will kick on and detect lower noise for a bit before shutting down again.

Headset is a Skullcandy PLYR2 Wireless Headset USB plugged directly into MoBo

I have not had this issue happen when using my monitor's speakers (HDMI into GPU)

There is no sound card on this PC, and I've not been able to find any sort of software to control the audio processor outside of the windows playback enhancements.

Windows Communications volume attenuation is set to do nothing, VoIP programs are off as well so as to rule out those. No enhancements are on in windows playback enhancements.


Gigabyte B85M-DS3H
16 GB 1600 DDR3 1600
Seagate Barracuda ST1000DM003 1TB
EVGA 01G-P4-2753-KR Nvidia GeForce GTC 750
Intel i3-4160 3.60GHz
Windows 8.1 64bit
 
When you use a USB connected headphone (wired or wireless) you do not use the PC's sound card, The USB system does the conversion from digital to analog audio. Thus the problem is somewhere in the USB headset system.
 
It seems that turning on loudness equalization has "fixed" the issue, I had the headset turned to max volume and had all my sounds down so far the headset seemed to be interpreting the low signals as no signal. So now i just have to deal with not being able to have control over volume if I don't want it turning itself off. So I guess solved. Thanks for the help Fireberd.
 
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