Windows 8 and 8.1 Forums


Is Intel embedded GPU the same as a graphics card?

  1. #31


    Posts : 53
    7 x64


    Well, thats not true, games checks only for gpu or hardware features, it doesnt matter what you have, geforce titan gtx or intel hd 4000, and because intel graphics supports many features high versions, games will run. At most there is 1 or 2 retarded games on this planet that checks for gpu model, not gpu features. Intel hd graphics first generation (ironlake) with i3 cpu runs call of duty modern warfare 3 just fine, and intel hd 2000 (sandy bridge) with i3 cpu can run gta4 just fine too. You can always check youtube for "intel hd xxxx game name" to get a prove, that the game RUNS on your intel hd graphics.

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  2. #32


    Posts : 103
    Windows 8.1 Pro 64


    Quote Originally Posted by CountMike View Post
    Quote Originally Posted by crimson View Post
    Quote Originally Posted by basher View Post
    Its not about recognizing gpu, because all games should recognize all gpus, including intel graphics. Basically all the games should run on intel graphics, as most games doesnt care what graphics you have (maybe there is some very specific games that doesnt allow to be played on intel graphics, but i dont know any of them), games only checks for some gpu hardware features, like vertex shaders version, directx/opengl version support and so on, and because newer intel graphics support for those features is good, most games should run. Now, second thing is, what performance do you need to play the games ? what games you will play ? I saw how sandy bridge (intel hd 2000 - 3000) runs the games, so i would say that having at least ivy bridge intel graphics is required to run newer games at decent performance, And beware, that intel graphics performance depends on your cpu and ram, so having core i7 cpu and 8 gb dual channel ram is highly recommended.
    The performance is irrelevant. There are games that won't play period unless a graphics card is installed. Which is why older chips like Core2 Duo or Core2 Quad don't matter. If there's no card installed, the game with system requirements for a card won't play.
    Ok, Ok, but which ones are like that ?
    What do you mean? What games won't play without a graphics card installed? If you don't know, then you probably don't know what you're talking about. So many games will not play whatsoever without a graphics card installed.
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  3. #33


    Posts : 10
    Windows 8.1 Pro 64bit


    I do quite a bit of gaming on an HD 4000. It sustains playable framerates -for casual gamers- @1920*1080 even in modern games, often at mid-high quality settings -if coded decently. I don't recall coming across many titles -if any- that outright barred this iGPU from running their engine. There were however some that dished admonitions about the small amount of memory assigned to it; as this is dynamically managed according to system needs, it can be anything between 16MB-~1GB. Other than that, there are of course the usual hyped titles still getting away with the nastiness of precluding the user from disabling antialiasing -that horrid computing cycle black hole-, but overall I have a very satisfying gaming experience powered by integrated graphics.
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  4. #34


    United States
    Posts : 3,093
    Windows 8.1 Pro 64-bit


    Quote Originally Posted by Zivanias View Post
    I do quite a bit of gaming on an HD 4000. It sustains playable framerates -for casual gamers- @1920*1080 even in modern games, often at mid-high quality settings -if coded decently. I don't recall coming across many titles -if any- that outright barred this iGPU from running their engine. There were however some that dished admonitions about the small amount of memory assigned to it; as this is dynamically managed according to system needs, it can be anything between 16MB-~1GB. Other than that, there are of course the usual hyped titles still getting away with the nastiness of precluding the user from disabling antialiasing -that horrid computing cycle black hole-, but overall I have a very satisfying gaming experience powered by integrated graphics.
    I totally agree about the anti-aliasing thing......total BS.
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  5. #35


    Posts : 53
    7 x64


    These kind of games, that do not allow you to change graphics settings, are mostly bad ports from consoles, you should stay away from it.
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  6. #36


    Posts : 103
    Windows 8.1 Pro 64


    SOLVED:

    It's the same thing on every forum of the Internet. There are so many times I've asked a sincere question, and everybody considers it answered, but there's no actual answer.

    So I finally found decent data on this question.

    When games list minimum system requirements, they will put a certain "brand" of card. Such as saying "nVidia 4000 or better" as a minimum system requirement. In the past, Intel had no GPU in their processor. When you try to put a game in without a graphics card installed, the game just wouldn't run.

    It actually has nothing to do with the graphics card per say. It has to do with DirectX and GPU performance specifications. I'll give an example with Nintendo, Xbox, Playstation. When developers make a game for a console, they can't just make a game, and put it on different types of media that the console accepts. Such as making a movie, and putting on DVD and Blu-Ray. They have to code the game specifically for that console.

    Graphics cards operate in the same way. Let's pretend DirectX doesn't exist. Then take any multiple number of different graphics card manufacturers. Well just like having to code games for different consoles, developers would have to code games specifically for each graphics card manufacturers.

    So if Manufacturer-A releases a set of 4 graphics cards with different performance specifications, it would be the equivalent of releasing 4 different Xbox consoles with different performance specifications. A game developed for Xbox would work on all 4 different Xbox consoles, but perhaps some games would have a hard time or not work at all on an Xbox of lower specification. Either way, the game wouldn't work on a Playstation.

    Likewise, games developed for Manufacturer-A would work with all 4 of their graphics cards, but perhaps might not work as well or at all on lower-end cards of the series. And also in the same way, they wouldn't work if a graphics card from Manufacturer-B is installed.

    And also likewise, Xbox might release a new generation console that older generation games won't play on. A card manufacturer might release a new generation card that won't play games developed for their previous generation card.


    So what happened with computer gaming was the advent of DirectX and OpenGL. Now instead of game developers having to code their games to work on cards from a specific manufacturer, they would just code their games for one of these 2 APIs. And any number of GPU manufacturers can implement the specifications for either or both of the APIs onto their GPUs.

    So if a developer codes a game on MS DirectX-8 api, then any Windows computer with DirectX-8 installed would be able to run it as long as the computer has a DirectX-8 compatible graphics accelerator (GPU) from any manufacturer.

    And releasing DirectX 9, 10, 11 is the same thing as releasing new generation consoles such as Playstation 2, 3, 4.

    So a game like Diablo 3 won't run unless a DirectX-9 compatible GPU of a certain performance specification is installed. And the GPU integrated into newer Intel and AMD chips function exactly the same way as GPU from any graphics card.

    If a GPU has the version of DirectX and proper performance specification that is compatible with the game, then it is irrelevant whether the GPU is on a dedicated card or integrated into the processor.

    The minimum system requirement for a game is never about having a card installed. It's about having a GPU with compatible API and performance specifications. Of course different games have varying nuances depending on which GPU they're playing off of. However, the general idea is that when it comes to minimum game requirements, a GPU integrated into a chip is completely comparable to a GPU on a graphics card. It's not about looking at whether or not a card is installed. It's all about looking at the API and performance.

    For example, I have a processor with integrated GPU that supports DirectX-11. If a computer has a dedicated DX11 graphics card with similar performance as the GPU in my chip, then the game will treat both similarly.
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Is Intel embedded GPU the same as a graphics card?
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